The introduction to Chapter Three: Ancestries and Backgrounds and dwarves. From here on out I’ll be doing my best to incorporate the errata pdf Paizo put out a while ago into the articles, so some things I mention will differ from the printing of the Core Rulebook you may or may not have.
Chapter Overview
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backgrounds that shape the beginnings of a character’s identity. Each ancestry is presented in four-page sections, except the human section which is six pages due to how Paizo is treating half-elves and half-orcs in this edition, and the first two pages of each is primarily background/world fluff about how each ancestry looks, acts, views the world, and is viewed by the world as a default. There is a sidebar on the second page of each ancestry entry that has all the standard vital stats that a player has no choice about.
Following the world fluff is the first choice that players
get to make about their ancestry: their heritage. The heritage choice is a lot
like the sub-races from D&D 5e, but there are more options in Pathfinder
2e.
Overall, the descriptions of each ancestry are mostly
unchanged from what I remember from Pathfinder 1e and not much different (with
some exceptions) from the standard fantasy versions of the races. Most do have
their own Pathfinder twist, like dwarves having clan daggers, elves being from
another planet, and gnomes being very tied to their fey heritage. And goblins.
Page 33
In the header text: replace “might be” with “are”
Replace the last sentence under the "Ancestries"
bullet with "An ancestry provides several unique features." The
sentence as written describes only some of the features, but not all. This
combined with the fact that all the features an ancestry gives are fully
described right below this bulleted list makes the sentence unnecessary.
Under “Hit Points:” replace “on page 25.” with “on page 26.”
in the last sentence.
Under “Ability Flaw:” remove “, with the exception of
humans,” from the second sentence. It reads weird.
Under “Traits:” replace the sentence with “These descriptors
are important for determining how certain spells, effects, and other aspects of
the game interact with your character.” Traits can have mechanical benefits
based on what spell, effect, or other game aspect interact with the character
and the sentence reads fine (and is mechanically accurate) without that modifier.
Dwarves
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Of the heritages, Death Warden Dwarf is the least
universally useful, but the effect is quite good and some of those necromancy
effects are killer (pun intended).
As far as the ancestry feats go, there are no obviously bad
feats or one that is the only obvious choice. Granted, if you aren't planning
on being a frontline fighter type, or any desire to use dwarf weapons, your
options are reduced a bit. The only feat that really stands out is Stonewalker
at 9th level. It stands out only because it is the only ancestry
feat that gives a dwarf innate magic. Nothing wrong with it, it’s just weird
that it’s the only one. Pulling either Echoes in Stone or Stone Bones from the
Advanced Player’s Guide (cheating, I know) would have all of the ancestry feats
in the CRB with the same level of feel.
Overall, I think this is a great incarnation of the dwarf.
Page 34
In the header text, remove “ dwarves and” from the second
sentence so it reads “While some see them as dour and humorless crafters of
stone and metal, those who have spent time among them understand their
unbridled zeal for their work, caring far more about quality than quantity.”
The right arm of the female dwarf causes a tangent with the
page border. Either overlap more or move/shrink it so it doesn’t.
Replace the second paragraph with “If you want to play a
character with a mix of rugged toughness and deep wisdom – or at least dogged
conviction – you should play a dwarf.” The sentence is too clunky the way it is
currently.
Under “Physical Description:” replace the first and second
sentence with “Dwarves are short and stocky, standing about a foot shorter than
most humans, and have wide, compact bodies and burly frames.” The second
sentence is jarring in its abruptness compared to the surrounding sentences.
Page 35
Under “Names:” replace the last sentence with “Dwarven names
usually contain hard consonants and are usually two syllables.” It’s a simpler
way to say what the current text says.
Elves
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For heritages, they’re all fine and cover the standard
elf-types in most gaming worlds (except aquatic). The elven feats are less
interesting overall than the dwarven ones. They’re not bad, but just not all
that interesting overall. Additionally, if you have no interest in taking the
Ancestral Longevity feat and choosing a skill to be trained in each day or the
Elven Weapon Familiarity feat, your higher level options are extremely limited.
Replacing Ancestral Longevity with Elven Aloofness, Expert
Longevity with Otherworldly Acumen, and Universal Longevity with Avenge Ally
would allow for more options for elven characters at all levels. Moving the
Ancestral Longevity feat chain to the Advanced Player’s Guide also aligns with
that book adding in the Ancient Elf heritage.
Page 38
In the second sentence, “voraciously intellectual” needs to
be replaced with something else. For one, the word intellect or intellectual is
used way too many times in the four pages about elves, but also because it
reads poorly.
The image should be shrunk so that the third bullet point
under “Others Probably…” is with the first two rather than separated so much.
Page 39
Under "Alignment and Religion:" elves are
described here as being often emotional and capricious, but that doesn't align
with how they're described in the rest of the section on elves. They can be
chaotic because they value individualism and such as they are described
earlier.
Calling out if the sample names are supposed to be personal
names or nicknames would be nice.
Page 40
Under “Seer Elf:” either remove the last sentence in the
first paragraph or replace it with “See page 300.” Or something. The spells
section specifically says that all cantrips are heightened automatically unless
otherwise stated. This isn’t stating otherwise. You can also remove the last
sentence of the second paragraph. The skills that are normally used to Identify
Magic and Decipher Writing are already called out in the skills chapter.
Under “Otherworldly Magic:” either remove the last sentence
or replace it with “See page 300.” Or something. The spells section
specifically says that all cantrips are heightened automatically unless
otherwise stated. This isn’t stating otherwise.
Page 41
Replace the second sentence under “Elf Step” with “You can
Step up to 10 feet.” or “You can Step twice.” The Step action later in the book
already calls out that it is a 5-foot distance. The only difference between
these two things is that the first one only allows you to use the Step once,
but travel up to 10 feet for a single action. The second version allows you to
Step twice for one action, which allows any special effect that increases your
Step distance to be doubled. Not sure which way was the intent, but I assume
the second based on it being a 9th level ancestry feat.
Gnomes
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Additionally, there are no issues with the gnome section
except for the multiple instances of saying that cantrips are automatically
heightened instead of referencing the magic chapter. Also, not a fan of the
gnome image on page 45 covering up the bottom of the chapter list.
Next week I’ll cover the remaining ancestries.
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