Deep Dive: Pathfinder Second Edition Core Rulebook Review (Part 3)

Where we go over the character creation section of the introduction.

Chapter Overview

Image courtesy of Paizo, Inc.

The second half of the introduction covers how to create and level up a character of your creation. It's in-depth enough to cover what is required without getting unnecessarily bogged down or distracting. It also has a very freeing description of what types of characters are "allowed" by the rules - which is anything.

Page 19

The first paragraph of this section isn't necessary.

Page 20

Either change the second sentence under “Ability Boosts” to “…applying an ability boost is already a 17 or higher…” vice “…applying an ability boost is already 18 or higher…” OR add a bit in the Alternative Method: Rolling Ability Scores section about how the player should subtract one from any odd score so all their scores are even numbers. The bit at the end of Step 2 only applies to ability boosts assigned during character creation.

Not doing this makes a weird situation where a character with a 17 in an ability score can jump from a 17 to a 19 at fifth level with the rules as written.

Remove the image of the 4d6 from the bottom of the page as they are distracting vice interesting.

Page 21

Pretty much all the information in the sidebar is already described in the body text of this and the next page or two. It doesn't add anything new, nor is it placed in an area that is far from where it is already described.

Page 22 & 23

Adding the page numbers keying to the ancestry’s or class’s page would have been a nice addition to this two-page spread.

Alchemist’s description should read “The alchemist throws alchemical bombs and crafts various concoctions.” One would assume that they can only drink concoctions of their own making with the current description.

A Champion’s Key Ability Score is Strength or Dexterity, not just Strength.

Page 24

Step 3 makes no mention of special senses or abilities that an ancestry might grant, though it is spelled out in the Character Sheet blurb at the end.

There should be a “4” in the call out for the skills section along with the “7” and “9”. When you pick a background, it gives you training in skills.

Page 25

Remove "heroic" from the second sentence of Step 5 as class abilities are, on the whole, neither heroic nor villainous on their own.

Page 26

The Optional: Voluntary Flaws sidebar should be on page 24 or 25 so that it's closer to Step 3 – which is when the optional rule comes into play.

Page 29

Remove the last sentence from the first paragraph of the Law and Chaos section. There’s no equivalent in the Good and Evil section.

Under the "Deity" section: change the last sentence to "See pages 437-441 for more information about Golarion's deities and faiths." The original sentence left out the bit about faiths also described in the section and it references them as Pathfinder's vice Golarion's. The game has no gods…except dice.

Page 30

Under Step 4, the sentence about the skills chosen and trained should come before the skill feat. As it reads right now, he’s choosing a skill feat tied to having training in a skill that he hasn’t selected yet.

You don’t need “which is” before “Wisdom” in Step 5.

Page 31

Remove “of Pathfinder” from the first sentence.

That's it for Chapter 1: Introduction. Next time, we'll be starting to get into the real meat of the Pathfinder Core Rulebook's mechanics by diving into Chapter 2: Ancestries and Backgrounds. This will probably spread over three articles, but it depends on how long it takes me to go over each entry. We're now at the part where it's not only about flow, tone, and grammar, but also mechanical considerations when reviewing each page. Fun times.

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