Now for the last three ancestries offered in the Core Rulebook – goblins, halflings, and humans.
All images courtesy of Paizo, Inc.
Chapter Overview
(Repeated from the last article)
Following the world fluff is the first choice that players
get to make about their ancestry: their heritage. The heritage choice is a lot
like the sub-races from D&D 5e, but there are more options in Pathfinder
2e.
Overall, the descriptions of each ancestry are mostly
unchanged from what I remember from Pathfinder 1e and not much different (with
some exceptions) from the standard fantasy versions of the races. Most do have
their own Pathfinder twist, like dwarves having clan daggers, elves being from
another planet, and gnomes being very tied to their fey heritage. And goblins.
Goblins
I won’t lie, I was very much in the camp of “Goblin’s are
bad guys! I don’t need or want them taking up space in my book!” initially.
Then, whilst playing the Age of Ashes adventure path, I was exposed to how
Paizo is intending the goblin ancestry to fit into the world and I tentatively
allowed my wife to play one from the local tribe – on a trial basis. Since
then, I've been won over and I'm fine with them. They have an interesting place
in the world. The description of the ancestry does lean into their
slapstick origins in first edition Pathfinder without going overboard into it,
though this ancestry, even more so than the gnome, will attract a disruptive
player who wants to be the center of attention at the expense of others. Not a
knock against the ancestry design, just something I thought I’d point out.
Mechanically, the goblin is interesting and leans into how
they were described in the fluff section earlier. I do think the Charhide Goblin
heritage is the best option for any standard type of game/campaign, but the
others all have their place.
The first-level ancestry feats are a broad selection of
abilities and most players should be able to find at least one that lends
itself to their character concept. That said, I do think that Very Sneaky
should have been removed to make room for either Kneecap or Vandal at fifth
level (Vandal would be my choice) so that there are at least two options at
each level. Something other than Very, Very Sneaky would need to be replaced
with something else or removed since it relies on Very Sneaky.
Page 46
Under “Physical Description:” replace the first sentence with
“Goblins are stumpy humanoids, averaging 3 feet tall, with large bodies,
scrawny limbs, and massively oversized heads with large ears and beady red
eyes.” and remove the third sentence. The third sentence is jarringly short
compared to the surrounding text.
Page 48
Unbreakable Goblin – Replace the last sentence with “When
you fall 20 feet or less, you take half damage. If you have Cat Fall, apply the
effects of that feat before determining your fall distance.” The way it’s
written right now takes an already trivial instance of damage (falling damage
in this game needs an overhaul) and makes it all but irrelevant. 20 feet or
less almost does the same thing since PC’s rarely fall more than 20 feet, but
still.
Halflings
An unpopular opinion of mine is that Pathfinder halflings
are the least interesting and unique of the core ancestries in the game. Their
mechanics reflect that in my opinion.Fluff-wise, they’re a short, human-like people who are
optimistic and live in the shadow of the larger peoples. And they’re lucky.
It’s disappointing that Paizo didn’t come up with a name other than halflings
for this ancestry as they did with lizardfolk and catfolk and some of the
various monster races. The “standard” name is what they’re sometimes called,
but they have their own name for their ancestry that they prefer to call
themselves. Halflings are just called halflings.
Their heritages are all fine, though the bonus languages
from the Nomadic Halfling make it the weakest option in almost all Pathfinder
games while Gutsy, Twilight, and Wildwood Halflings are the most attractive
depending on the campaign. The Hillock Halfling heritage looks more attractive
than it will end up being in the game.
All the feats are fine. There is enough 1st level
feat variety to suit various build types.
Page 50
Under “Physical Description:” replace the first two
sentences with “Halflings are short humanoids who look vaguely like smaller
humans, rarely growing to be more than 3 feet in height.” to be more inline
with the sentence structure of the rest of the book.
Page 51
There is a clarity issue with the Hillock Halfling. There is
no mention of what a snack entails. Is it meant to be fluff, or is it meant to
use up foodstuffs the character is supposed to carry with them?
Page 52
Under “Watchful Halfling:” add “bonus” in the second to last
line in the first paragraph so it reads “…usual circumstance bonus and with a
-2 circumstance penalty,…”
Humans
Second edition humans don’t break the mold for how humans
have been portrayed in modern d20 systems. You get the general fluff about how
humans are adaptable and don’t have a distinct, singular culture or ancestral
trait to call their own like the other races. Because of that, they have spread
to be the most common ancestry on the planet. Pretty standard stuff.Where it gets fun is in the two heritages that aren’t the
“you get a bonus feat or bonus skill” that cover how half-elves and half-orcs
are being handled. They are human heritages that give you access to the
half-elf/orc and elf/orc feats respectively. There is a sidebar entry that
mentions that if the DM allows it, the half-elf/orc heritages could be accessed
from any of the base races, not just humans. Half-gnome/half-elf? Go for it!
In the selection of ancestral feats, most are fine, though
Cooperative Nature loses some of its use as you level up for anything that
you're trained in while Clever Improviser (and Untrained Improvisation by
extension) should really just be a once per day free action. The numbers get
silly as you level up and it kind of becomes a no-brainer option for your fifth
level ancestry feat if you’re not a rogue.
Page 54
Line the "Society" header up with the text below.
It looks weird being directly above the head of the image with no text below
it.
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