Deep Dive: Pathfinder Second Edition Core Rulebook Review (Part 2)

Image courtesy of Paizo, Inc.

Moving into Chapter 1 of the Core Rulebook: The Introduction.

General Page Design

The following features carry through the entirety of the book and I'm only going to talk about them here. If something on a specific page later in the book requires a special mention, I'll make note of it.

The font choices, colors, spacing, and general layout are all good, easy to read, and consistent throughout the book.

In the upper left corner of the even pages is a little space for an image with a frame that is mirrored (if longer) on the odd pages (if longer on this side) for the chapter reference list. This is a nice consistent use of a design feature. Unfortunately, the image that they chose for the even pages is not good. It's the red dragon head from the cover breathing fire. Because of how it's cropped, it's mostly a blob of yellow with some red smeared around it. Each chapter getting one of the iconic characters instead would have been nice considering there are 12 sections and 12 core classes. This would have also been an additional indicator of what chapter the reader is currently in.

Under each of these is a strip of very dark red with a subtle texture to it and a weird torn page edge image. The torn page thing doesn't look good and they could have removed it completely. They could replace it with a stripe of the lighter tan/parchment color if they wanted a thicker border. In the case of the odd-numbered pages, it blends in with the color of the list of sections, which isn't great.

This torn page border carries over into the little banners that surround the small page numbers at the bottom of each page, and the name of the book and chapter at the top of the pages. It looks like Paizo gave these banners the same fancy border as the image of the dragon and the list of sections on the upper corners of the page, but they get lost in the torn page edges. This is unfortunate. The fancy border would have been enough and might have only required a thicker border to make it stand out a bit.

Chapter Overview

This chapter is well put together and structured in a way to introduce all the basics and terminology of the game clearly and concisely. I don't think the example of play is all that useful, but I'm sure someone else will disagree. The Format of Rules Elements section on page 17 is particularly great. The style guide they lay out is clear and easy to remember and lets the reader know if the book is referencing a game mechanic or spell.

The iconography for Single Actions, Two- and Three-Action Activities, Reactions, and Free Actions are extremely well designed. They also read well regardless of the size of the icons.

Page 7

Under "Flow of the Game:" Remove everything after the comma in the last sentence and replace the comma with a period. All of that information was already established in the sentences before.

Under "The Players:" The first sentence of the second paragraph should read "During the game, players describe the actions their characters take, use their characters' abilities, and roll dice at the direction of the GM." Vice "During the game, players describe the actions their characters take and roll dice, using their characters' abilities."

Under "The Players:" Remove "(or roleplaying)" from the third sentence. This implies that you are only roleplaying when speaking in character and not doing it is less than.

In the sidebar about dice, it looks like the dice is a photo of real dice. It's the only picture of real things in the book and a drawing of dice would have fit in the book better.

Page 8

Under "The Game Master:" Remove the word "naturally" from the last sentence. GMing doesn't come naturally to some people.

Under "Gaming is for All:" Replace the first two sentences in the "Bestiary" subsection with the following for ease of reading:

"From terrifying dragons to mischievous gremlins, monsters are a common threat that the PCs might face. Each type has its own statistics and abilities and can be found in the Pathfinder Bestiary, an invaluable book for GMs."

Page 9

Add "during character creation" to the end of the first sentence in the third paragraph.

The third sentence in the third paragraph makes it sound like the background choice brings you from a lowly street urchin up to a wealthy noble rather than them being a range of background options.

Remove "Finally, and" from the last sentence in the third paragraph. After this sentence, they are immediately diving into more defining features.

Add "and skills" after "feats" in the first sentence of the fourth paragraph. Change the last sentence of the fourth paragraph to:

"Skills measure the character's ability to hide, swim, bargain, and perform other common tasks."

Under "Creating a Narrative:" The comma after "So" is unnecessary. As is the "So" to be honest.

 The last sentence of the second paragraph is just a repeat of the last sentence of the first paragraph. Not necessarily a bad thing if done on purpose to really nail home a concept, but I mention it here in case it was not.

Page 11

While the image of Lem, the iconic bard, is nice, an image of something happening in either exploration or encounter mode would be better.

Add ", a special type of difficulty class," after "Armor Class (AC)." This makes it clear right from the beginning that armor class is also a difficulty class when DCs are referenced later.

Remove the fourth, fifth, and sixth sentences from the third paragraph and combine the fourth paragraph with the third. Add "See page 446-447 for more detailed information on attacking." to the end of the paragraph.

The first sentence of the fifth paragraph is more complex than it needs to be. Split the sentence in two, removing the comma after "saving throw" and starting the next sentence with "Saving throws represent your…". Though the subject of the new sentence is pretty much repeated later when describing each individual Saving Throw.

Page 12 & 13

The descriptions of the various key terms are all concise and clear and the references to various chapters in the book are all accurate. Alignment could reference that they are described in full later in this chapter as they did for Ability Score. AC, Attack, Round, Saving Throw, Speed, and Turn could reference Chapter 9, Currency could reference Chapter 6, and Game Master could reference Chapter 10.

Page 14 & 15

When Judy wants to make a knowledge check to identify the undead creature at the end of page 14, Erik asks her to make a Religion check. It should be a Recall Knowledge check. Additionally, Erik needs to make a secret check in the same way that he rolled James's perception check to search for traps earlier.

Page 16

While this page is fine, its unnecessary. The information on this page is stated more succinctly in the Table of Contents. Shrink the images on the top half of the Table of Contents and expand the descriptions there if you desire a more verbose description. Or remove the images completely. This book weighs in at over 600 pages. Remove unnecessary pages.

Page 18

Add "two- or three-action activities," after "Actions," in the third sentence of the third paragraph so it reads, "Actions, two- or three-action activities, reactions, and free actions each have the corresponding icon next to their name to indicate their type.

Replace the fourth sentence in the fourth paragraph with "An activity that takes longer than a single turn to complete omits these icons." since the whole first chunk of that sentence would now be covered by the previous sentence.

I'll cover the walkthrough of the character creation next time.

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